Animation & Collision Part I
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TUTORIAL DIFFICULTY: Medium-Hard This is not an easy tutorial for beginner users. It is recommended that you already be familiar with Image Sprite properties such as: heading, speed and interval, as well as the Clock component. VIDEO DESCRIPTION: Part 1 focuses on organizing sprites and creating collision detection "blockade" images, using Photoshop (or your image software of choice) The playable character (actor) should be able to walk in four direction: up, down, left and right. In order to animate the Actor walking, at least 3 images should be used for each direction, for a total of 12 images. Blockade images will be used as image sprites on the canvas in AppyBuilder. When the Actor collides with the blockade images, the Actor will not be able to move forward. This will prevent the Actor from walking on walls or tabels. Part 1 also introduced Tile Coordinates (instead of Pixel Coordinates).
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